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Cake day: June 15th, 2023

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  • Our current ML Neural Networks work (simplified) like this: A neuron emits a number and the next neuron calculates a new number to emit based on all the values given to it by other neurons as inputs. Our brain can’t fire numbers in this way. So there’s a fundamental difference. Bridging this difference to create NNs that are more similar to our brains is the basis of the study of Spiking Neural Networks. Their performance so far isn’t great, but it’s an interesting topic of research.


  • I dont see why, tbh. This feature is only needed by users of tiling WMs with (super)ultrawide monitors. A niche in a niche. Normal floating WMs work fine with ultrawide monitors, you are constantly resizing and moving windows around anyway and simple snapping takes care of the rest. Windows 11 even lets you snap exactly into the setup described above.

    Also, there are good plugins for supporting tiling for GNOME (I know its in PopOS, not sure how to get it into the normal one) , KDE, and even Windows


  • One thing that has been stopping me from switching to Wayland is that I have a 32:9 screen and usually virtually divide into a 16:9 in the middle and then an 8:9 on each side. This works well enough on Xorg.

    I would love to see this implemented in Hyprland and I opened an issue for it a while back. The maintainer says that the workload seems too large and he is uninterested. I’ve racked up quite a few upvotes though and it seems like quite a lot of people would be interested in this.

    I’ve glanced over the code and I think it shouldn’t be extremely difficult to add a layer of indirection between workspaces and monitors as an initial PoC. Dont get me wrong, this will still take more than a week to get running which is why I sadly havent found the time to do this myself.

    If you could maybe look into it there may be possibilities to split up the work a bit. I dream of a world where you can dynamically add and remove virtual outputs and it’s all animated - very long way to go until then.