Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • ltxrtquq@lemmy.ml
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    13 days ago

    It also didn’t help that it was one of the first $70 games when the norm was $60.