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12 days agoIn my experience, game and learning don’t go together. Either it’s a game or it’s a learning tool. Calling it a game will deter anyone actually looking for a game. But I’ll try it you never know.
In my experience, game and learning don’t go together. Either it’s a game or it’s a learning tool. Calling it a game will deter anyone actually looking for a game. But I’ll try it you never know.
I don’t know a way to do it for a given system, at home you could plug a small computer to your router, like a raspberry or equivalent, set that as a dns, and run filtering on it.
Yeah right off the bat:
I quit after 6 levels. I would recommend to work on UI/UX. A tutorial would be nice too. And maybe don’t lock everything so the player have to do every single level to get to the next topic (I don’t even know if it’s the case, but 6 levels was too much already). Maybe open a few topics at the same time, with some progression required to get more?
Finally, I wouldn’t call that a game. I would be interested to get to more advanced topics to start learning or challenging myself, but when I want to play a game I wouldn’t go for that. From what I’ve seen of “learning games” those past 3 decades, they’re not fun, they’re not really games, they only pretend to to either attract parents to buy for their kids, or to lure people who like games (usually disappointing). Or they’re not really about learning, they’re games pretending to be educative. The making of a good game, and the making of a good learning tool, may be fundamentally too different to be compatible, or people are just bad at mixing them, save maybe rare exceptions.