You could go visit hexbear and you’d find out pretty quickly. It’s definitely not for everyone.
Don’t say that to a French chef, it’ll get you murdered.
I would look for the next generation of GPU if you can find it. You should be able to find an RX 7600 for about the same price, and would get better performance and longer expected useful lifetime from it.
The one-PC-two-users thing is indeed more of a gimmick than an actually useful prospect. You can find videos of it being done, but it’s really not as nice as one would hope for.
I used the Arch wiki to get gamescope working on Pop OS. It’s a great resource regardless of your distro. In many cases the info on there is not even Arch-specific.
With a USB-C to hdmi adapter or a dock, you can.
I definitely prefer to play on a bigger screen.
I don’t use mine a ton because I have a good gaming PC at home, but when I’m out for a while, I take it with me. It’s taken the place that my Switch and my laptop used to occupy, and I’ve barely touched either of those since I got my Deck.
Definitely don’t regret the purchase.
Moving from a 5600X to a 7900X3D, pretty big upgrade.
If you don’t actually offer content you have the copyright for them you shouldn’t be allowed to prevent people from distributing it as abandonware.
That’s what I’m replying to. You have the copyright for everything you create. If you don’t put it up for sale, they’re saying everyone should be allowed to distribute it. That’s kind of fucked.
The current copyright system is absurd, but protecting an artist’s work in the short term is what copyright was meant for originally. 70 years post death is way beyond ridiculous, but something like 5 years from conception makes sense. That way a creator gets a short period to profit off their work while it’s protected, and then it would enter public domain and anyone could do as they wish with it.
Unfortunately it would still allow a situation where someone presents a screenplay to a studio, and gets turned down, and then 5 years later the studio makes a movie from that screenplay and makes a billion dollars without the creator getting anything from it. That’s what copyright is meant to prevent, but it has definitely gotten twisted and corrupted over the years, mostly thanks to Disney.
So literally every doodle you make and anything you write must be available for purchase? Because you have a copyright on ALL that stuff. Copyrights are automatic.
Your diary? Copyrighted.
Your margin scribbles while you’re on the phone? Copyrighted.
That furry midget hentai that you draw for your own “entertainment”? Well, you get the point.
Granted, the copyright system is fucked, but some of the rules exist for good reason, and forcing everyone to release their copyrights if they won’t sell their art is ridiculous. I will certainly agree that the copyright/trademark systems badly need an overhaul.
I don’t have anything important to back up, I would just like to avoid reinstalling everything, particularly my Steam library.
If I can save myself the trouble, that’s all I want. I know Windows doesn’t like that kind of upgrades and you end up with a ton of useless drivers sitting around for nothing, but I haven’t been on Windows in a couple years.
Simple explanation, the higher the bitrate, the more data is dedicated to each frame to be displayed, so the higher the quality of each frame assuming the same resolution. This means fewer artifacts/less blocking, less color banding, etc.
Lower bitrate is the opposite, basically. The video is more compressed, and in the process it throws out as much information as possible while trying to maintain acceptable quality. The lower the bitrate, the more information is thrown out for the sake of a smaller filesize.
Resolution is the biggest factor that affects picture quality at the same bitrate. A 1080p video has a quarter of the resolution of a 2160p video, so it takes much less data to maintain a high quality picture.
I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.
But the point was that the hardware requirements were low enough that it could be ported to just about any hardware. It ran on SNES which was like 4MHz
The reason Doom got a reputation that it can run on anything is that it did run on just about anything.
The original requirement was for a 386 CPU which ran between 12 and 40 MHz. The 386 was launched in 1985. That means that at the time the Doom was released, it could run on 8-year-old hardware.
If ever there was an industry worth destroying, that’s certainly it.
Proton is not specifically focused on handhelds. It’s definitely an all-platforms thing.
Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.