Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • whotookkarl@lemmy.world
    3·
    9 months ago

    I think there would have been less issue with the Zelda weapon system if they started you with a bigger inventory space or made the tree guy who expands it someone you talk to and learn where to meet them later at the beginning of the game.

    • DrPop@lemmy.world
      3·
      9 months ago

      That is kinda what happened in Tears of the Kingdom.

      • whotookkarl@lemmy.world
        1·
        9 months ago

        I think I missed that because I saw him in another spot wandering around before he went to the central hub place he stays at for a long time