Yellow is Red + Green, so half way between Yellow and Green would be what, 50% Red + 100% Green?
Like you said, color is perceptual, and not only will everyone’s eyes have a slightly different sensitivity for each wavelength, each display will have a slightly different calibration for its RGB channels.
If the original color was in real life, the camera sensor would also be taking the full light spectrum and collapsing it into 3 RGB values, and the camera sensor’s sensitivity/calibration will determine the ratio it converts a yellow wavelength into red and green. (Or maybe the real object isn’t actually yellow, but pure red-+green light, it’s impossible to tell after converting to RGB)
Removed by mod
Yellow is Red + Green, so half way between Yellow and Green would be what, 50% Red + 100% Green?
Like you said, color is perceptual, and not only will everyone’s eyes have a slightly different sensitivity for each wavelength, each display will have a slightly different calibration for its RGB channels.
If the original color was in real life, the camera sensor would also be taking the full light spectrum and collapsing it into 3 RGB values, and the camera sensor’s sensitivity/calibration will determine the ratio it converts a yellow wavelength into red and green. (Or maybe the real object isn’t actually yellow, but pure red-+green light, it’s impossible to tell after converting to RGB)
Removed by mod
It really messes with your head when you realize magenta is the color equivalent of the Source engine missing texture error