Really it’s just install the game, copy the local files and apply the steam crack (for most games), maybe repack it into a nice packed executable with some lightweight compression of the files for easier storage.
I suppose the worst thing would be to manage the exceptions to the rule, games that use other drm, or that maybe need some tweaking for the steam crack to work,nor maybe need to create some extra folders to work. But for most simple games it should me enough.
Imagine having an entire library of modern games on cartridge. Look up what game to play, grab it from the shelf, No DRM, put it into a cartridge bay and hit a switch, and the computer copies part of it to RAM and runs it. Just like N64, but 10,000x bigger.
People do keep trying to make modern “retro style” consoles. But the problem is they always have limited processing capacity so they’re always quite niche. Also the price of having to put everything on a cartridge of some kind would probably mean you wouldn’t get indie games on the platform.
I’d imagine indies could release “special editions” with physical SD cards sent out for collectors and fans about a year after release. There’s some indie games where I’d definitely buy that.
And even if the cartridges didn’t have DRM, so what? They already made a lot of their money
I think, most if not all games would need to be installed on the computer, as they are made like that. Running them from an external cartridge would be slow/problematic.
But at least I think it would be easy enough to have a way to mass generate rips for our steam libraries to burn on cd/dvd/blueray or to store in external drives. Then just have them installed like they were gog installers.
It shouldn’t be that hard. I may look into this.
Really it’s just install the game, copy the local files and apply the steam crack (for most games), maybe repack it into a nice packed executable with some lightweight compression of the files for easier storage.
I suppose the worst thing would be to manage the exceptions to the rule, games that use other drm, or that maybe need some tweaking for the steam crack to work,nor maybe need to create some extra folders to work. But for most simple games it should me enough.
Imagine having an entire library of modern games on cartridge. Look up what game to play, grab it from the shelf, No DRM, put it into a cartridge bay and hit a switch, and the computer copies part of it to RAM and runs it. Just like N64, but 10,000x bigger.
People do keep trying to make modern “retro style” consoles. But the problem is they always have limited processing capacity so they’re always quite niche. Also the price of having to put everything on a cartridge of some kind would probably mean you wouldn’t get indie games on the platform.
I’d imagine indies could release “special editions” with physical SD cards sent out for collectors and fans about a year after release. There’s some indie games where I’d definitely buy that.
And even if the cartridges didn’t have DRM, so what? They already made a lot of their money
I think, most if not all games would need to be installed on the computer, as they are made like that. Running them from an external cartridge would be slow/problematic.
But at least I think it would be easy enough to have a way to mass generate rips for our steam libraries to burn on cd/dvd/blueray or to store in external drives. Then just have them installed like they were gog installers.