• 0 Posts
  • 25 Comments
Joined 1 year ago
cake
Cake day: July 13th, 2023

help-circle







  • It’s 4kb it’s the demo scene.

    To expand, the rendered to video output is much more than 4k, but the file that produces the output can be small like that, this is usually done by doing a bunch of math to generate the output dynamically.

    You can kind of equate it to how a video game can generate 120 frames of 4k footage every second indefinitely, but the game itself is limited in size.

    Recording the output takes up space, but you don’t need to record it if you can generate it in demand.


  • I think text is going to be the most dense, information wise. With plain text you could fit about 2500 average length books in 1gb, that’s not considering any compression.

    Additionally, you could create a novel representation of words to reduce the total amount of text and include a key to expand it back out, replacing common groupings of letters like ‘ch’ with ‘k’ for example

    If you could get a 2:1 compression ratio from your modified alphabet and a 4:1 compression ratio from traditional compression algorithms you could get up to 20 thousand books! That’s a book a day for 55 years,

    I think music is gonna take up way too much space. Compressed all the way down to 32kbps which is going to be a pretty miserable listening experience (everything will sound underwater) you are only going to get ~75 ish hours of music.

    Cut that in half for a more tolerable 64kbps.

    It’s a decent amount of music, but not a lifetime’s worth of your only entertainment imo.

    Edit: for some context on audio, 320kbps mp3 will only net you 7 hours of music.







  • Takumidesh@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    5 months ago

    Right, but who has the resources to rent compute with multiple GPUs, this is a gaming setup, not office work, and the op was talking about racking it.

    All of those services offer an inferior experience to being at the hardware, it’s just not the same experience. Seriously, try it with multiple 1440p 144hz displays, it just doesn’t happen work out well, you are getting a compromised product for a higher cost. You need a good GPU (or at least a way to decode multiple hvec streams) in in the client, and so, you can run a standard thin client.

    ‘low latency’ is a near native experience, I’m talking, you sit down at your desk and it feels like you are at your computer(as to say, multiple monitors, hdr, USB swapping, Bluetooth, audio, etc, all working seamlessly without noticeably diminished quality), anything less isn’t worth it, since you can just, use your computer like normal.



  • Can this solution deliver 3+ streams of high resolution (1440p or higher and 144fps) low latency video with no artifacting and near native performance and responsiveness?

    Gaming has a high requirement for high fidelity and low latency I/O, no one wants to spend all this money on racks and thin clients, the then get laggy windows and scrolling, artifacts, video compression, and low resolution.

    That’s the problem at hand with a gaming server, if you want to replace a gaming desktop with a vm in a rack, you need to actually get the I/O to the user somehow, either through dedicated cables from the rack, fiber, or networking, the first is impractical, it involves potentially 100ft long runs of multiple display port, HDMI, USB, etc, and is very rigid in its application, the second is very expensive, shooting the price up to thousands of dollars per seat for display port/USB over fiber extenders, and the third option I have yet to see a vnc/remote solution that can deliver near native video performance.

    I should reiterate, the op wants to do fidelity sensitive tasks, like video editing, they don’t just need to work on a spreadsheet.


  • Takumidesh@lemmy.worldtoSelfhosted@lemmy.worldFully Virtualized Gaming Server?
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    1
    ·
    5 months ago

    None of the presented solutions cover the aspect of being in a different place than the rack, the same network is fine, but at a minimum a different room.

    How do you deliver high resolution (e.g. 1440p, 144 fps) to multiple monitors with low latency over a network? I haven’t seen anything like that accomplished without running fiber from the host.

    Eventually, your thin client will need too much power anyway, making the costs rise a lot. It makes sense in an office where you have 500 seats and you can load balance resources.

    If someone can show me a multi seat gaming server that has native remote performance (as in you drag windows around in 144 fps, not the standard artifacty high latency behavior of vnc) I’ll eat a shoe.



  • This is something people fail to realize, and I think part of it is because Linux people tend to surround themselves with other Linux people.

    I have been helping my friend get into Linux, we picked a sensible distro, fedora, with the default gnome spin. He loves the UI, great.

    But there is a random problem with his microphone, everything is garbled, I can’t recreate it on my hardware and it’s unclear.

    He reads guides and randomly inputs terminal commands, things get borked, he re installs, cycle continues.

    He tries a different distro, microphone works, but world of Warcraft is funky with lutris, so no go.

    The result is, all of this shit just works on windows, and it just doesn’t on Linux. Progress has been made in compatibility, but, for example, there was a whole day of learning just about x vs Wayland and not actually getting to use the computer. For someone who has never opened a terminal before, something as simple to you and I as adding a package repo is completely gibberish

    Yes you can learn all of this, but to quote this friend who has been trying Linux for the past two weeks “I’m just gonna re install windows and go back to living my life after work”

    When you have 20 years of understanding windows, you need to be nearly 1 to 1 with that platform to get people to switch.