• 0 Posts
  • 20 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle

  • It used to be only created through yaml but they recently added it configurable through UI. I have had my basement dehumidifier using one for about 3 years.

    Just a warning be sure to give yourself at least a 30min run time and a long enough time between runs to let the coils warm up.

    Too short of run time will burn up the compressor and too short of off time will freeze the coils and ice will build up.








  • Just turned 40 and I hardly ever game. I have returned to a hobby that I had as a kid but super charged it. I loved electronics as a kid, building and taking things apart. Now I am into 3D printing, home automation, electronics. Lately I have been building sensors and devices that combine all my hobbies. I have over 40 EspHome devices in my house and 25 WLED controlled lights and lamps. Had to upgrade my wifi APs to handle to load.

    I love restoring old consoles and gaming things but I just can’t get myself to use the consoles I repair. But I did restore my old GBA SP with an upgraded screen and battery and have occasionally played some FF Tactics on it.








  • Best tool I found to help with the setup of mmwave sensors is using these cards.

    But for some reason I can’t find where I got the template, I will share mine.

    ` type: vertical-stack title: Lab Motion cards:

    • type: horizontal-stack cards:
      • type: entities entities:
        • entity: switch.lab_motion_engineering_mode name: engineering mode
    • type: vertical-stack cards:
      • type: entities entities:
        • entity: number.lab_motion_timeout name: timeout
        • entity: number.lab_motion_max_move_distance_gate name: max move distance gate
        • entity: number.lab_motion_max_still_distance_gate name: max still distance gate
        • entity: select.lab_motion_light_function name: light function
        • entity: number.lab_motion_light_threshold name: light threshold
      • type: horizontal-stack cards:
        • type: entity entity: sensor.lab_motion_detection_distance name: distance
        • type: entity entity: sensor.lab_motion_moving_distance name: move
        • type: entity entity: sensor.lab_motion_still_distance name: still
    • type: horizontal-stack cards:
      • type: entity entity: sensor.lab_motion_move_energy name: move energy
      • type: entity entity: sensor.lab_motion_still_energy name: still energy
    • type: horizontal-stack cards:
      • type: entity entity: binary_sensor.lab_motion_presence name: presence state_color: true
      • type: entity entity: binary_sensor.lab_motion_moving_target name: movement state_color: true
      • type: entity entity: binary_sensor.lab_motion_still_target name: still state_color: true
    • type: conditional conditions:
      • condition: state entity: switch.lab_motion_engineering_mode state: ‘on’ card: type: vertical-stack cards:
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_light name: light
          • type: entity entity: binary_sensor.dining_room_motion_out_pin_presence_status name: out pin presence state_color: true
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g0_move_energy name: g0
          • type: entity entity: number.dining_room_motion_g0_move_threshold name: ’ ’
          • type: entity entity: sensor.dining_room_motion_g0_still_energy name: ’ ’
          • type: entity entity: number.dining_room_motion_g0_still_threshold name: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g1_move_energy name: g1 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g1_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g1_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g2_move_energy name: g2 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g2_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g2_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g3_move_energy name: g3 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g3_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g3_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g4_move_energy name: g4 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g4_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g4_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g5_move_energy name: g5 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g5_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g5_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g6_move_energy name: g6 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g6_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g6_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g7_move_energy name: g7 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g7_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g7_still_threshold name: ’ ’ icon: ’ ’
        • type: horizontal-stack cards:
          • type: entity entity: sensor.dining_room_motion_g8_move_energy name: g8 icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_move_threshold name: ’ ’ icon: ’ ’
          • type: entity entity: sensor.dining_room_motion_g8_still_energy name: ’ ’ icon: ’ ’
          • type: entity entity: number.dining_room_motion_g8_still_threshold name: ’ ’ icon: ’ ’ `

    Edit: code blocks are hard in Lemmy.