I cannot see this as a valid and reasonable response to “we aren’t likely to see an AI powered socialist dystopia in our lifetime, if ever.” AI isn’t even profitable for the capitalists that run it, and needs to constantly feed off real humans to avoid decay. It’s definitely not doomsaying to see AI as a bubble and generally a grift as it’s presented now, when it’s likely to fit in a much more specific niche as a tool in the future. Art will stay uniquely human until AI can create without needing constant human training data.
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Cake day: June 15th, 2025
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I personally am really sick of frame generation and scaling being the only way modern games are playable. The graphical improvements are minor, but the performance cost is enormous. Your average person shouldn’t need to buy a GPU worth as much as a used car just to squeeze out average performance. Scaling and frame generation are never seamless, and it can’t create information where none exists. Especially in PvP games, I’ve noticed how much worse the graphical fidelity is with distant targets or people peaking around corners. I’d genuinely rather play the game at a lower framerate or resolution than be losing vital information in my computers attempt to make sense of the handful of pixels representing the gun of my opponent peeking the corner, and turning it into a blurry section of wall instead.
In singleplayer games it’s not as bad, but I have found that a game that isn’t chasing perfect true-to-life graphics but has a gorgeous art direction looks far better to me personally. I’m just sick of AAA and tired of having my super computer from 4 years ago struggle with the latest releases in native resolution. Slightly more realistic lighting and realistic hair and cloth simulation are not nearly as important to me as good performance and visual style.