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Joined 2 years ago
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Cake day: June 18th, 2023

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  • It’s 0.666× time scaling max, and 0.0625 min.

    One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.

    There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.

    To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at

    c_max=0.999
    
    (See: Time Dilation, General, Special Relativity)
    



  • Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.

    Then, Steam put a two hour refund window with no questions asked, which helped a lot of “this crashes on start, I can’t open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc”.

    Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn’t know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).

    So the correct thing to do, and it’s what I do: Pirate the game, make sure it runs/works and is fun and there’s no “gotcha” traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.

    My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it’s still in good status because I am actually spending a couple thousand/year on content.